Monday, July 28, 2014

Ace of Spades

Who will be the next Ace of Spades?

- Game concept by Suman Jampala. Game creation by Suman and Vimala Jampala.



Requirements 

1 deck of playing cards. ( 52 + 2 jokers ) 
Some die may be necessary to keep track of health. 
2 - 4 players. 
20 min. - 40 min.
Table talking and plotting encouraged.


Game objective

  1. Be the last person standing [ i.e. all other players are eliminated ]   OR
  2. Possess the Ace of Spade for three complete turns.  

 

 

Card Basics 


The Heart suite represents health. You can use it gain health, ( as you would a magical potion ) 
or as your hit points.

The Spade suite represents the offensive

The Clubs suite represents the defensive. 

The Diamonds suite can be used to obtain cards from other players' hands.

 

Game Setup 

  1. Shuffle the deck of 54 cards.
  2. Give each player 3 cards.    
 
No maximum hand size. 
The sections of the game play area  will be: player's hand, play area, the deck, a discard pile. 
The hierarchy begins with 2 [for any suite] and extends till Queen [ value of 12, for any suite ]. 
The King has no face value, and Ace is numberless, but trumps any card below it [ that would be from Queen to 2, in descending order ]. 
No limit on how many cards can be played during a turn.
The Joker can be any card; however it cannot be used as an Ace of Spades for the victory condition; which means that it can be used to deal 12 damage.

 

 

Game Flow 

 

Note: The King cards from every suite have different rules. They will be explained shortly. 

  1. All players begin with 5 health. 
  2. The player who "has" the Ace of Spades begins first. ( Since it is optional for that player to reveal that card, anyone can, and might, claim to possess or not possess that card. Therefore, if there is a conflict between who has that card, it should be resolved through unanimous consent. If that fails, the highest number in dice rolls.  If no one claims to have the card, then the oldest person begins first. )   
  3.  The first player takes his/her/other turn. Turns for all players are divided into 2 phases:
    1. Draw phase: The player draws one card from the deck.
    2. Play phase: 
      1. If you have a spade { s } card from 2 - Queen { Q }, you may use it's value to attack another player.  The value of the Ace of Spades is 13.
      2. If you have a heart  { h } card from 2 - Q, you may play them and obtain hit points up to what you have played; for example, if you play 3 h and 7 h, you now have hit points of 10 h. The value of the Ace of hearts is 13.
      3. If you have a diamond { d } card from 2 - Q, you may use it to obtain another card of same or lower numerical value.  The value of the Ace of Diamonds is 13. 
      4. If you have a king card of any suite, you may play it. It  goes into your play area, next to any health you might have. 
    3. Note: Cards played go into the discard pile. If players run of cards, the discard pile is shuffled and used.
  4. After the first player is done, game flow proceeds to his/her/other left. 
  5. If there are no other players left, the remaining player wins. Otherwise, if  a player has succeeded in possessing the Ace of Spades for 3 turns,  (s/oth__r)he may announce at the beginning of the fourth turn that (s/oth__r)he won.
     * This step could occur at any time. It's consists of the Reaction phase, where you can do the following in response to another person's action ( offense, defense, or King effect usage ):
  1.  Play a clubs { c } card in response to another player's spade offensive. The c card's numerical value negates the opponent's s card's value: If there is any left, then the defending player should choose to divide the remaining numerical points between revealing some cards and taking damage. ( For e.g. if there is a difference of 5 points in favor of the offensive player, then the defending player can choose to reveal 4 cards from his/her/other hand and take 1 damage to his/her/other health). On the other hand, if the c value is greater than the s card, then the offensive player is required to choose between taking damage and revealing cards from the difference.  
    1. Note: A spade card cannot refute another spade card.
  2. Play a d card and gain that much health - a player, cannot however, gain more than his/her/other max hit points. 
  3. Use your King's effect. 
    1. Note 1: Since you can use your King's effects ( explained below ) once per turn, you can use it how many ever turns ( the number of players ) there are in a round;  however, if it's not used in your turn, then it has to be a reaction against another player's action towards you. To clarify, if player Amy uses an action towards Rahul, then Anu cannot use her/other cards in reaction. 
    2. Note 2: A King's effect is a valid action towards you; that means you can use your King's effect against that player.  


      Rules of the Kings 
  1. The King of s allows the player who has it to attack for 12 damage once per turn. 
  2. The King of h allows players to regain upto 12 health, once per turn.
  3. The King of c allows players to refute an offense by 12, once per turn. 
  4. The King of d allows players to reveal a card upto and equal to 12 numerical value, once per turn.